MESO - Designing for the user experience

2019

A project focusing on interaction design were I was part of developing a prototype of an app with the purpose of making children spend more time in nature. The design process started with understanding the needs by interviewing relevant people. The insights were turned into product requirements which were designed into wireframes of early prototypes.

We worked very agile with constant testing of our prototypes during the development. The result was a high fidelity prototype of a game called MESO that takes places during the Stone Age and teaches children about how things relate in nature. With the idea of using AR to make the app part of the children’s own outdoor experience.